poe4orbs:PoE 3.10 Delirium Mauarder Popular Starter Build
PoE 3.10 has arrived! Are you ready to take on new challenges? Take a look at the PoE 3.10 Delirium Mauarder Builds(Berserker, Chieftain, Juggernaut) prepared by R4pg for you! You can choose a cheap poe starter build to get through the early content quickly, then some high-damage endgame builds also wait you view!
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Marauder Juggernaut
[3.10] PoE Delirium Mauarder Molten Strike Juggernaut Tankly Build
[3.10] PoE Delirium Mauarder Cyclone Juggernaut | Simple and Strong | All Content
[3.10] PoE Delirium Mauarder Molten Strike Juggernaut Tankly Build
- + VERY tanky: many layers of defense
- + Lots of life: 9k without GG gear
- + Lots of damage
- + Can do all content
- + Excellent lab runner
- + Fast mapping
- + Can start on a budget, a good league starter too
- + Scales greatly with better gear
- + No clunky mechanics
- + Can do any map mod, rippy maps isnt a big deal anymore
- - Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
- - Could get expensive if you try to min\max the build
Main Skills: Molten Strike - Multistrike - Combustion - Ancestral Call
You get Immolate and Conc effect from the helmet's elder mods so they are automatically linked. For hard single targets swap Ancestral Call with Elemental Damage With Attacks.
Movement skill: Whirling Blades - Faster Attacks - Blood Magic
You can use fortify instead of BM.
Auras: Anger- Herald of Ash - Enlighten
Enlighten gives us more room to breath with the mana, also its a great QOL in no mana regen maps. Anger and Herald of Ash gives more damage.
CWDT: Cast With Damage Taken - Immortal Call - Summon Lightning Golem
The totem wont proc with CWDT, just there for the attack speed boost on bosses.
DPS boosters: Blood Rage - Ancestral Protector
Gives attack speed and frenzy charges on kill for even more AS.
Leveling
Not much to say here, normal leveling items: Tabula Rasa, Goldrim, Lochtonial Caress, Wanderlust, Thief's Torment
Use Thief's Torment as early as you can get it. This ring can also be your endgame ring if you manage the res and dex.
I used Molten Strike from level 1 with ancestral call. You want to link it with faster attacks and multistrike later on.
You can add ele dmg w\ atks and added fire damage to the setup. Damage is high right from the getgo.
For a weapon, try to get a fast attacking claw\sword: The Princess, Ichimonji
when you get to lvl 68 you can equip Beltimber Blade. This is the closest to a grelwood while you are saving for the real deal.
Path of Building Link: poeurl.com/codX
More Details:
[3.10] PoE Delirium Mauarder Cyclone Juggernaut | Simple and Strong | All Content
Simple and straight-forward cyclone build that can take on all content in the game including Sirus 8, Uber Elder, Shaper, Uber Atziri, Chayula, etc. Not the best deep delver, but not the worst either.
No uniques are required, but I would recommend lion's roar and a watcher's eye when you can afford it.
This build can reasonably achieve 2-3m dps with some investment, with 500k-1m being quite easy to reach on a fairly low budget - weapons and your 6-link chest are the only real expenses to worry about for 99% of content.
We have strong defenses with divine flesh, endurance charges, fortify effect, high life pool, and just being a juggernaut.
Skill Gems
Skill gems for this build are pretty straight-forward and you can substitute awakened gems when you have currency.
Cyclone, Brutality, Melee Phys, Pulverise, Fortify, Infused Channelling
Cast When Damage Taken, Ice Golem, Steelskin, Blood Rage
Pride, Blood and Sand, War Banner, Enlighten
Vaal Ancestral Warchief or Vaal Molten Shell for HC - Precision
Leap Slam, Faster Attacks, Blood Magic
Flesh and Stone, Maim, Enlighten
Path of Building Link: https://pastebin.com/ciLAhKYw
More Details: poeurl.com/cK7E
Marauder Berserker
[3.10] PoE Delirium Mauarder Frost Blades Berserker Endgame Build
[3.10] PoE Delirium Mauarder Cyclone Berserker - Cheap, SSF friendly
[3.10] PoE Delirium Mauarder Frost Blades Berserker Endgame Build
-
+ Main Pro: VERY HIGH Single Target Damage
- + DPS: You kill pretty much anything within a second.
- + Economy: You can start the main mechanics with less than 1 ex. You start to feel the bulk of this build play better at around 6-7ex. I'm currently at about 80ex+ worth of this build, to which now I'm just experimenting with new ideas for more dps.
- + Sustain: Generally, nothing really kills you, except Lag, Random Oneshots, and if you don't plan your mods right or never faced certain bosses (especially phase bosses).
- + Clearing Speed: Starts of Decent at 6.5/10. If you take Ancestral Call, it might seem like 9/10, but has way lower damage. When you can afford to, get Tribal Fury on your Yoke. Brings it to 8/10. At late game, my clear speed is about 9 without Ancestral Call with all the speed buffs.
- Each attack spawns like 16 projectiles, each one-shotting most trash mobs. That's 32+ if you count the clones.
- + Facetank: Unless they have One-Shot weird mechanics, almost every boss/Metamorph I fight I can facetank. At about 20-30 ex you'll start to notice that bosses (non-phase) can be fully frozen for the fight. At 60+ ex, almost every end-game boss (if they can be frozen) is freeze-locked until dead.
- + CAN DO MAPS WITH: Most Maps/No Regen/Most Curses
- + Both a League Starter and END-GAME VIABLE
Cons:
- - MAIN CON: Difficulty with Phase Bosses: As any berserker issue, you rely on mobs for Rage, Flasks, Vaal Skills, and most importantly, have FULL eHP. You'll notice this issue, especially with the new Sirus.
- - Health: Since 1/3 your EHP is energy shields, you have less Life. That makes you susceptible to Big Hits/Chaos/Poisons and most ailments compared to 7k Life. Also gives a bit of anxiety jumping around with 0 energy shields before the fight starts. This means having 4-5.5k Life points due to many unique non-life items.
- - Degen: Blood Rage (and Rite of Ruin, if used) Degen can become annoying, even when you're rich enough for the Vaal Pact Gloves
- - Speed: Not the Fastest Movement speed at start. (Although Late Game with the "Speed Variant" I'm Fucking Fast with choosing 30% movespeed on boots mod + Rage + Blitz + tailwind)
- - CANNOT DO MAPS WITH: Any Reflect/No Leech/Elemental Weakness(Depending)
- - (No longer an Issue)The Max DPS requires max rage. Some boss you start with 0, which gives a bit of anxiety. (Update: Newest Build is no longer Rage Dependent/Nor uses Rite of Ruin anymore)
Main Skills
Faster Mapping/Overall Ease (Chest) (4 Red/2 Green)
[More Atk Spd/Less Bigger Hits]
Frost Blades - Hypothermia - Rage Support - Elemental Damage with Attacks Support - Ruthless Support - Multistrike
OR
Variation Main Right Click (Chest) (3 Red/3 Green)
More Damage [Less Atk Spd/Way Bigger Hits]
Frost Blades - Hypothermia - Melee Physical Damage Support - Elemental Damage with Attacks Support - Ruthless Support - Close Combat
Note: Depending on your equipment, some gems may appear stronger than others, while some are just too damage hard to socket the right colors. I have an "armour and energy" chest, and it's damn annoying to get 3R and 3G.
The configuration of the rest of the Gem Links depends on if you have the mod "You can apply an additional curse" or not. The second curse would be "Frostbite Lv.20" which would be in your Paradoxica that can trigger spells.
Main Left Click/Travel (Boots)
1. Leap Slam
2. Fortify Support
3. Blood Magic (Slot in Main Skill Bar)
4. Faster Attacks (Originally had Endurance Support but you're mobility is a bit more important)
Helmet (Auras)
1. Hatred (Slot in CTRL Secondary Skill Bar)
2. Herald of Purity (Slot in CTRL Secondary Skill Bar)
3. (Free Slot) Late Game: CWDT (Lv.20)
4. (Free Slot) Late Game: Summon Ice Golem (Lv.20)
Gloves
1. Vaal Grace (Slot Vaal version in Main Skill Bar)
2. Precision Lv 5 (Use lv 1 if needing more mana)
3. Ancestral Protector (Slot in Main Skill Bar)
4. Multiple Totems Support (Needed to use all 3 totems at once)
Weapon A
1. Blood Rage
2. Vaal Ancestral Warchief (Slot Both versions in Main Skill Bar)
3. Berserk (Slot in CTRL Secondary Skill Bar, Pref in "Q")
Weapon B (Important Mod: Trigger Socketed Spell when you use a skill)
1. Summon Ice Golem
2. Vaal Molten Shell (Slot Vaal version in Main Skill Bar)
3. Wave of Conviction
MAIN BUILD(~7300 eHP/ ~145m DPS): https://pastebin.com/dVtMRyE1
DAMAGE VARIANT (~6400 eHP/ ~200m DPS): https://pastebin.com/6yAq0aB
TANK VARIANT (~9500 eHP/ 60m DPS): https://pastebin.com/q3Lwz42v
More Details: poeurl.com/cK7P
[3.10] PoE Delirium Mauarder Cyclone Berserker Impale Full Physical - Cheap, SSF friendly
Gems (all support are listed in order of importance DPS-wise) :
Int. required : 117 (24 from tree, 93 req.), dex. required : 155 (34 from tree, 121 req.).
Main skill (6l, GRBGRR)
(Vaal) Cyclone + Brutality + Infused Channeling + Impale + Fortify + Pulverise (more AoE clearing) OR Melee Phys Dmg (better for bosses) OR Rage
Single target helper (4-6l, RRRRGR)
(Vaal) Ancestral Warchief + Ancestral Protector + Multiple Totems + Brutality + Impale + Melee Phys Dmg
Travel skill (2-3l, RGR)
Leap Slam + Faster Attacks + Blood Magic (not needed, especially w/ -X to Total Mana Cost of Skills on ring(s))
Auras (4s, 2l needed, RRRR)
Pride + Flesh & Stone (Blood stance) + Maim + Dread Banner
Utility / Buffs
Enduring Cry (R, warcry, endurance charges) OR Endurance Charge on Melee Stun (R, support) on your Travel skill.
(Vaal) Molten Shell (R, defensive ability to absorb damages), or Steelskin if armour is too low. Can be lvl 14 to fit in CwDT setup if preferred.
Curse (2l, RR vulne, RB enfeeble) : Cast when Damage Taken (lvl 1 w/ vulne or lvl 8/12 w/ enfeeble) + Vulnerability (lvl 5, offense) OR Enfeeble (lvl 11/15, defense).
Blood Rage (G, help clearing w/ frenzy charges / atk spd, careful with the degen we don't counter 50 Rage + Blood Rage w/ our life regen, you need to leech actively)
Berserk (R) is a possibility for a burst, though losing all our Rage seems like a bad idea. To keep for bosses or for a Legion encounter, etc. Especially if you know you'll lose your Rage soon after.
Path of Building Link: https://pastebin.com/SePi9qsE
(only Impale left to be implemented, and Pride fixed; "Notes" tab contain the gems setup and some other stuff)
More Details: poeurl.com/cybr
Marauder Chieftain
[3.10] PoE Delirium Mauarder Blade Vortex Chieftain Endgame Build
[3.10] PoE Delirium Mauarder Blade Vortex Chieftain Endgame Build
- + Affordable to start (Around 10-15Ex required to get build going, No legacy gear required)
- + Exceptional boss killer: Uber-elder in 2-3 minutes with just unique items
- + Extremely tanky with no currency investment
- + Not a stereotype type of a build (we play as 15k ES Marauder who stacks strength and spell damage)
- + Non-meta build (till 3.9 it was a hipster build, however we will see how it will look like at the end of Metamorph league) So far low chance for nerfs
- - Not SSF friendly due to Unique item requirements
- - Clear-speed could be better
- - Blade Vortex is not for everyone (you need to recast it every few seconds)
Chest (6 link)
Blade Vortex - Iron Will - Controlled Destruction - Elemental Focus - Unleash - Increased Area of Effect
Use Conc Effect for difficult boss fights for example Uber Elder
Alternatively, if you don't want to swap gems around before boss fights etc. you can drop Increased Area of Effect and use Intensify
Weapon/Shield (3 links)
1) CWDT - Immortal - Increased Duration
2) CWDT - Wave of Conviction - Combustion
Helmet/Boots/Gloves (4 links)
1) Righteous Fire - Efficacy - Swift Affliction - Elemental Focus
Note that I get, 30% more elemental damage from the helmet, as well as Level 20 Conc Effect and level 20 Burning Damage (If you don't like this approach you can skip using Vaal Righteous Fury)
2) Faster Attacks - Shield Charge - Fortify - Clarity
If you prefer Flame Dash, you can use it instead of Shield Charge/Faster Attacks/Fortify setup. In that case you want to have: Flame Dash level 20, Faster Casting support level 20 and Arcane Surge level 1-6
3) Anger - Enlighten - Herald of Ash - Vaal Discipline
Cast When Damage Taken (level 1) - Wave of Conviction (level 1) - Curse on Hit (level 20) - Enfeeble/Flammability (Level 20)
When you are hit for more than 528 damage, Cast when Damage Taken will trigger Wave of Conviction (Aoe/Cone spell that applies -25% enemy fire res by itself) and triggers Curse on Hit setup with Enfeeble (I choose Enfeeble for Survi, you can replace it with Flammability for more damage). Remember that order matters! Cast on Damage taken needs to be in top left socket and Curse (Enfeeble or Flammability) needs to be in bottom left socket! otherwise this won't work properly.
Path of Building Link: https://pastebin.com/ExfLKxYj
More Details: poeurl.com/cCTv
Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work
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