A good example is something similar to the adventure mode of Diablo 3 (I hate the game, but seriously, the adventure mode was one of the few things they did right). They (Grinding Gear Games) did a good job with the labyrinth as well, so they could do something similar by adding more challenges like that.

Also, I'm never said that they should replace it, but that they should've focused on another type of end-game that is not just maps... heck, if maps pieces were more simple to obtain (like on TL2), I wouldn't mind it being based on maps, from the way the map system works on Path of Exile, I'd take anything over any map system as end-game, hence why I'm not hyped by this Atlas thing.

 

I read about it... I'll give it a try, but I'm just not excited at all for it, since it just looks like Eternal Laboratory 2.0, which is something I was never too fond of.

 

explain to me how no matter I play, I can hardly find any decent maps and am forever stuck at lvl 90, unable to lvl properly without trading for decent maps.

 

People hate the Labyrinth because Grinding Gear Games(GGG) was dumb to incorpore a HC mechanic on it, which was something I never liked, but the Labyrinth idea was one of the best things to ever grace Path of Exile, because it actually added something different other than cheap bosses with cheap mods.

 

Path of Exile is great, but it's end game was pretty poorly implemented, unfortunately.