Hello. I'm here to suggest a way to make it easier/faster for players to retrieve and reuse their skins and pets.

 

The current method looks simple, but it can get quite tedious if you have plenty of items, and/or don't remember all the skins you have; I just spent no less than 20 minutes looking for an old totem skin, which was stored in a random trash item in an untagged stash tab, and I'm someone who has very few skins, and only some 25 stash tabs. I can only imagine the hell that people with 100+ skin microtransactions and as many tabs have to go through.

Anyway, instead of the current "look through all your tabs and characters until you find that one skin you are looking for" method, my proposal is to have non-consumable skins permanently displayed on your microtransactions stash, and simply greying them out or lowering their alpha value when they are in use. Then, when you mouse over an already in use skin, it would show up a small red X on a corner, and when clicked, it would remove it from whatever piece of gear is currently using that skin, and allow the player to immediatly use it again.

 

I know that this can be solved by keeping a tidy, well-structured stash, and it isn't as much of an issue to fix as a convenience to the players, but let's be fair; how many people take a break after each map to sort through their inventory, as opposed to control-clicking the inventory and jumping into the next map?

 

I don't know how viable it would be to implement something like this. If it's not worth the time, then maybe having a /microtransactions command that displayed a list "Gloom Wings: Currently used on Atziri's Sacrificial Garb at Character_Name inventory, position x5 y10" would be just as good.

 

What do other people think? Would you like something like this, or should it be up to the players to keep our loot organized in order to avoid such issues?

 

Poe4orbs idea:

And yes the mtx tab and system sucks balls, another one of those things that will never get fixed because they keep pumping out leagues instead of using an old one and fixing stuff.