PoE 3.11 Harvest introduces a new npc Oshabi for the game, and brings a very powerful new craft system. Here is the latest PoE 3.11 Harvest Duelist Starter Endgame Builds - Champion, Gladiator and Slayer. Whether you like cheap, fast mapping, or boss killer, you can find the build you want.

 

 

Quick Jump

 

Duelist Champion

[3.11] PoE Harvest Duelist Impale Cyclone Champion Build - League Starter & Beginner Friendly!

[3.11] PoE Harvest Budget Impale Crit flicker champion - fast map farmer

[3.11] PoE Harvest Duelist Bladestorm Champion | All Content Starter viable

 

[3.11] PoE Harvest Duelist Impale Cyclone Champion Build - League Starter & Beginner Friendly!

  • + All content Viable
  • + Easy to Play, Spin to Win!
  • + Instant Life Leech feels super nice
  • + Strong single target even with a tighter budget
  • + League Starting Viable
  • + Handle deep Delirium Mobs well
  • + AFK Facetank 80% of the Game
  • + In depth Guide & SSF Viable
  • + Min-Max to destroy Content
  • + Slayer Version for Better Map Clear(Less Single Target DPS)
  • - Can not Facetank certain Bosses
  • - Medium Map Clear Speed
  • - Struggle in no Leech Maps
  • - Can not do Physical Reflect Maps
  • - Stat Requirements annoying to get
  • - Low damage during "Mob's cannot be Taunted" maps

Gems Setup

Vaal Cyclone isn't specifically needed. A Normal 20/20 Cyclone is perfect as well!

5 Link

Cyclone - Impale - Infused Channelling Support - Fortify Support - Brutality Support

6 Link  + Melee Physical Damage Support

Auras

Dread Banner, Blood and Sand, Precision

Keep Precision at Level 4. We will use it at level 4 later when we acquire more money and go for the Expensive Gem setup.

Auras #2

Flesh and Stone, Maim, Herald of Purity

Make sure Flesh and Stone-Maim is linked.

Movement Skills

Blood Magic - Faster Attacks - Whirling Blades

4-Link Totem for Extra Single Target DPS

Ancestral Warchief - Culling Strike - Melee Physical Damage - Brutality Support

Use Vaal Ancestral Warchief to help with Map Clearing. Specially useful for clearing inside the Delirium.

Cast When Damage Taken Setup

CWDT - Molten Shell

Utility

Blood Rage

You want to level Blood Rage to level 20 and 20% Quality. It doesn't show here yet but I will fix that when I can.

 

Path of Building Link

Path of Building with Leveling Skill Tree: https://pastebin.com/1BvxfCLS

Min-Maxed character: https://pastebin.com/F7yCJrSR

Non-Cluster Jewels

5m DPS PoB: https://pastebin.com/cxxNK9Fq

2m DPS Budget PoB: https://pastebin.com/NF4qVhrA

Read More: poeurl.com/cTSP

 

 

[3.11] PoE Harvest Budget Impale Crit flicker champion - fast map farmer

  • + Top tier clear speed
  • + Super easy to use
  • + Pure physical damage
  • + Base items are cheap
  • + Lots of armor to help with the incoming knockouts
  • + Good damage against bosses thanks to impale, so you don't have to switch skills/weapons
  • - Not a lot of health
  • - Because of this, it's not a shaper/elder farmer. I recommend sticking to T15 or lower maps.
  • - Delving is risky
  • - No physical reflect maps
  • - Hard to choose what to drop if you only have a 5link.
  • - Leveling to 51 can be painful.

It's pretty much as easy as it can get. You go into a map, run/jump around until you see some enemies, then you just have to hold down your flicker button. Optionally you can close your eyes for a lower chance of a headache from all the screen movement.

If you see a bigger group, or you get to a boss/abyss encounter, or something similar that has some tougher enemies, pop your totem(s) and flasks for some extra DPS and protection.

If you're running the low HP max DPS version, you're going to have to dodge the big boss attacks.

 

Flicker strike - main attack

Flicker - Increased critical STRIKES - Multistrike - Fortify - Impale - Brutality/Melee splash for bosses/clearing.

I'm usually too lazy to switch to brutality for the bosses, but I never really had trouble with damage even with the splash setup. If you're not used to swapping, don't worry about it. 
Close combat support can be a good addition, but I can only see it replacing brutality, pretty much losing its purpose. I can't give you exact calculations with it either.

Leap slam - movement

Leap slam - Faster attacks - Close combat - Melee Physical damage

Faster attacks is the only one that really matters. I use the other two slots to level some gems I find and might need for another build, or are high quality rolls. This is a good place to put some skills you want.

CWDT - defense + extra frenzy charges

Cast when damage taken (lvl11) - Steelskin (lvl16) - Cold snap (lvl14) - Blood rage (lvl1) - Increased AoE (lvl11) 

The first 3 skills is what you need. Blood rage is a good optional choice, since it gives us some extra chance to gain a frenzy charge (although, usually we're at 100% already), and it also gives us some extra leech and attack speed. Also, if you choose Arakaali as your major god, you get some extra-extra leech once you stop losing health (although I'm not 100% sure about this still being true). 
If you have a 5 link, you can add increased AoE for the Cold snap, increased duration for Steelskin, or you can add your ice golem here if you're tired of having to recast it.

Watch out for the levels of your gems. You can crank your Blood rage up to lvl 14 for extra DPS, but that means longer life degen, so do it at your own risk.
You can play wit the levels in PoB according to your needs, but Steelskin is one of our main defenses, and the higher level it is, the better. I think it's not worth going under lvl 14 Steelskin.

Don't forget to remove BR if you're doing labs.

Since I have an extra slot here, I added a frenzy skill here. It was mostly useful in the early game, but if you're a paranoiac it's a good idea to use it to get your frenzy charges up at the start of a map, so you can go even faster.

Totems and other - DPS boost for bosses

Ancestral protector - Vaal ancestral warchief - Dread banner - Summon Ice Golem

Obviously they don't need to be connected.

While the build can really be played only using flicker, it's a nice and easy way to get a big DPS boost against bosses. Throw down your totems and enjoy them being melted while you act like you drank 10 liters of coffee.

Dread banner is needed to get 100% impale chance, ice golem is for extra crit chance. 
With the dread banner, you might get into some mana troubles, especially on no regen maps. If your worried about it, you can ditch the banner, and get a watcher's eye jewel, with mod '25% chance to Impale Enemies on Hit with Attacks while using Pride' (it's about 1 ex). This however will mean, you'll lose crit chance and life from your jewel.

Auras

Pride - Punishment - Blasphemy - Enlighten

Unfortunately we need to use enlighten, and I don't think lvl2 is enough. In standard it's not a big investment, but in league I know it can be expensive. If for whatever reason you use this build as a league starter, you should probably forget about impale, and just get the DPS that shows up in PoB. 
Currently I use Assassin's mark instead of punishment, this way I can safely flicker without using blood rage. I'm 99% sure that it's not necessary, but it's better to be safe.

Path of Building Link: https://pastebin.com/JEDU83sV

Read More: poeurl.com/cCNr

 

 

[3.11] PoE Harvest Duelist Bladestorm Champion | All Content Starter viable

  • + Has a budget version
  • + Literally melts bosses within seconds(if they dont get knocked back)
  • + Hit and run playstyle due to bladestorms
  • + 4M-5M dps easily weaving in both bladestorm and perforate
  • + Not alot of mandatory equipments required
  • + Budget version is strong enough to clear all content
  • - Min maxing can be costly(watcher's eye)
  • - Can be super tough to calculate true dps, because we use impale and brutal restraint in the build
  • - We dont have godtier Aoe, just decent enough to clear maps decently fast

Gems Setup

If there is an awakened version, you can afford it, use it. Awakened gems arent mandatory, they are good to have
Importance from left to right, right being the last to add in when you have a 6l

On Weapon

Bladestorm-Brutality-Multistrike-Pulverise-Fortify-Impale

There is no point to use impale before you get 100% chance to impale, most of the enemies before maps tend to die fast anyways, so impale would usually be the last support to add in

If there is an awakened version, obviously we want it

On Armor

Perforate-Brutality-Close combat-Multistrike-Melee physical damage-Impale

Perforate absolutely sucks early game, because there wont be lots of chances to use it, bladestorm provides enough single target most of the time with better aoe. This is meant purely for late game/bossing

On Helmet

Flesh and stone-Maim-Pride-Enlighten

Flesh and stone maims nearby target, nearby enemies take increased damage from the both flesh and stone and maim support, this is very strong for single target
Enlighten is here just for QOL to have more mana to work with

On Gloves

Leap Slam-Fortify

Vaal molten shell-Ancestral protector/warchief

Ancestral protector or warchief, you choose

On Boots

Enlighten-Blood and sand-Dread banner

Precision

We have more room for mana so we can level precision abit. Level at your own discretion, make sure you are mana fluid and able to constantly cast your skills 

Path of Building Link: https://pastebin.com/ghpYvDgs

Read More: poeurl.com/cS3v

 

Duelist Gladiator

[3.11] PoE Harvest Duelist Lacerate Gladiator Safe Starter Build

[3.11] PoE Harvest Duelist Cyclone Gladiator Endgame Farming Build | Cheap and tanky, League starter

 

[3.11] PoE Harvest Duelist Lacerate Gladiator Safe Starter Build

  • + Beginner friendly can be played in trade or SSF leagues and very easy to gear.
  • + Flasks are only situational, you don't need to get RSI to play this build.
  • + Can be played with only 2 buttons, Leap Slam + Lacerate.
  • + Don't need to constantly dodge everything; between Max Block, 5.5k+ hp and 7k armour (14k with flask) you have a good amount of physical mitigation. Add-on Enfeeble, Immortal Call and healing on block and you can tank most content.
  • - Not hardcore viable. Block is great for most things, but can't stop a 1-shot. White mobs in this game 1-shot you sometimes.
  • - Not good for big group play. Does ~1.5 mil dps, it is enough for solo content but not groups of 3 or more.
  • - Not a speed clear build. Lacerate is slow and even picking up a lot of attack speed from the tree it only gets near 3 attacks/sec. Of course, this is more than enough to maintain 8 stacks of bleed.
  • Can't do Physical Reflect.

 

Gems Setup

Weapon 1: CWDT(5) -> Tempest Shield(1) -> Summon Flame golem(7) - For bossing swap Summon Flame Golem for Vulnerability (21/0)

Weapon 2: CWDT(20) -> Enfeeble(6) -> Immortal Call(20/20) - Enfeeble is 6 because of Int requirements

Helmet: Portal -> Blood Rage(20) -> War Banner(20) -> Enhance(3)

Gloves: Leap Slam(20) -> Blood Magic(20) -> Fortify(20) -> Faster Attacks(20)

Boots: Reckoning(21) -> Life Gain on Hit(21), Herald of Purity(20), Pride(21/23)

Body Armour: Lacerate(21/20) -> Brutality(21/23) -> Multistrike(21/23) -> Melee Physical Damage(21/0) -> Deadly Ailments(21/23) -> Chance to Bleed(21/23) - Listed in order of importance

 

Path of Building Link: https://pastebin.com/YGrcAhPN

2m Bleed DPS variant: https://pastebin.com/wwSswrxi 

Read More: poeurl.com/cK7C

 

 

[3.11] PoE Harvest Duelist Cyclone Gladiator Endgame Farming Build | Cheap and tanky, League starter

  • + Cheap to start
  • + High dps
  • + Fast clear speed(blood explosion)
  • + Really tank
  • + Can easily do all content in the game(including gran masters)
  • - Not a cheap build to min max it.
  • - Can not do Physical Reflect maps.
  • - Cant tank some sources of DOT damage.

With this build you can FACETANK ALL CONTENT in the game 

 

The Defense Layer

The damage mitigation comes from:

  • Always fortify up
  • Infused channeling
  • 81% phys reduction
  • Endurace charges
  • Blind on hit
  • Always max spell and attack block chance
  • Life gain on block and
  • The Maddening Presence (Maddening Presence is a buff that inflicts Malignant Madness on nearby enemies, reducing their action speed and damage by 10%. )

With all the 8 itens you can tank almost every enconter in the game. Cant tank Dot damage like shaper beam.

The Damage

  • Pure physical damage with impale
  • blood rage for frenzy charge and leech
  • Vulnerability for damage and more bleed chance , them more explosions
  • Gratuitous Violence , makes enemies that are bleeding take more damage and
  • explode on death , helping with the clear speed.
  • Buffed herald of purity for more damage.

With everthing on +10kk damage can be easily achievable.

 

Skill Gems

Body armour:Cyclone>fortify>impale>brutality>melee physical>infused channeling(if you can afford get awakened brutality and awakened melee physical)

Shield:Riposte>life gain on hit> vengance

Weapon:leap slam tempest shield faster attacks

Blasphemy>vulnerability>blood and sand>precision(lvl1)

Ancestral warchief>maim>ice golem>blood rage

Pride>Enlighten(lvl3 Works)>herald of purity>dread banner

 

Read More: poeurl.com/cS3y

 

Duelist Slayer

[3.11] PoE Hatvest Duelist Cyclone Slayer Cheap Build

 

[3.11] PoE Hatvest Duelist Cyclone Slayer Cheap Build

  • + This build can achieve stupid levels of damage.
  • + League start and SSF viable.
  • + No required items.
  • + Good clearspeed.
  • + Tackles end game easily on a low budget.
  • + Has lots of room for min/max.
  • - It's perfectly viable in SSF but struggles more than Champion/Gladiator with low access to gear.
  • - While our Cyclone area is very big, we are still playing Melee wich is dangerous at time.
  • - Meta build means some end game items can be expensive.
  • - Leap Slam is bugged in the current patch causing you to get stuck on objects easily.
  • - It's not a tank build so you have to dodge things yourself.

Gems Setup

Cyclone

The all purpose link for Cyclone will be Impale-> Brutality-> Fortify -> Infused Channeling -> Close Combat

Rage, Melee Phys, Pulverise

Close Combat is the flex slot and you can use either Rage, Melee Phys or Pulverise instead. Rage is the best for damage but has a nasty ramp up, Melee Phys is the most consistent, Pulverise is the worst for damage but gives more AoE and finally Close Combat almost rivals the DPS of Rage but with no ramp up, it does however only work that well if you are right on top of the enemy.

Awakened BrutalityAwakened Melee Phys

When you get the awakened gems, obviously swap Brutality for it's awakened version and swap Close Combat for awakened Melee Phys since it now also grants us Intimidate.

Warchief

Vaal Ancestral WarchiefMaimImpaleBrutality

We only use the Vaal Warchief here. The totem does very high DPS on its own but it also buffs our damage by 32% wich is a huge buff to use on bosses.

Molten Shell

Vaal Molten Shell -> CWDT -> Summon Flame Golem

Vaal Molten Shell synergizes very well with our build because we naturally use a lot of armour gear, making the absorb much stronger. I like the CWDT because I forget to press the normal Molten Shell while mapping and Flame Golem is just something extra.

Leap Slam

Leap Slam -> Endurance Charge on Melee Stun -> Blood Magic -> Faster Attack

Either Leap Slam, Whirling Blades or even Dash. Blood magic is needed given we reserve almost all of our mana and we get 1 endurance charge per use when we hit an enemy with this.

Auras

Pride, Blood and Sand, Flesh and Stone, Dread BannerPrecisionEnlighten

These are the best auras you can get for a balanced setup.

You can swap back and forth between blood and sand stance as you want, just keep in mind that blood=DPS and sand=defense. Until you are comfortable with the build, just play in sand stance.

An Enlighten 3 is not necessary however it allows you to level up Precision past level 1 for additional accuracy and crit.

If you use Enlighten, link it with Pride, Flesh and Stone and either Dread Banner or Blood and Sand.

Utility

Blood Rage, Portal, Enduring Cry 

Blood Rage is very strong, both for mapping and bosses since it gives frenzy charges on kill, but more importantly attack speed. If you want you can rely on this to get your life leech cap and save a few points on the tree.

Portal is just because I'm lazy, if you have portal scrolls you can use blood magic here aswell so none of your skills cost mana.

Enduring Cry is completely optional, it's just a means for generating endurance charges for defense. I dont use this but its there as an option if you want more defense.  

 

Path of Building Link

Cheap gear: https://pastebin.com/Syfg8n30

Expensive end-game: https://pastebin.com/8U6DebiW

Read More: poeurl.com/cHCu