Path of Exile News Part II
News Report
Hello and good evening fellow exiles. How is Wraeclast treating you? We report live from Oriath were things are still out of hand.
Seven plus months since the dreadful event and still no official answer to the people's requests and complaints. Seven months of painful and tedious gameplay, of everyday complaints and riots, of letters and requests and still not a single post/answer/manifesto to quench the flaming issue.
Is it that GGG doesnt care? Is it that they are unable to figure it out? Is it they are legally binded not to talk ever for the specific content? Whatever the case is, it only shows disrespect to those "few" of the "vocal minority" people while branding GGG's name in the process.
Its true, since the release they only posted labyrinth stats ONCE (abysmal ones) and since then they avoid any talk regarding the issue. Isnt big content like that supposed to get some specific manifesto explaining the whole proccess behind it? The why, the when, the how etc? It actually is as Qarl stated :
Qarl wrote:
When any big system is released, it is hard to get everything right in the first pass. This manifesto post outlines changes we want to make to the Atlas in the near future.
on one of the recents delevopment manifestos, leaving billions of players wondering "why the f**k arent there 2 or 3 manifestos for the labyrinth?"
Are those billions right? Atlas only affects the 10-20% of the total playerbase while labyrinth more that 85% of the players. Is there a reason of this unproffesionalism by GGG?
We managed to interview one of GGG's personnel on the matter (how about posting a manifesto on lab?) and here is the answer :
Support wrote:
We've asked the developers and they agree it'd be a cool idea, but they're currently busy with work on the next expansion so they are unlikely to get time in the near future.
That was before Atlas, though, and the questions still stands, whats stopping you NOW?
As you can clearly understand GGG treats labyrinth as a burning coal avoiding any touch with it, denying and lying to everyone. The big question is WHY?
On a more pressing matter, Endgame Labyrinth is still the more profitable content in the game while at the same tiime it doesnt even get to the top 5 most difficult list. Outrageous implementation and a way to bribe players into playing unoptimized, unthought and unfitting content clearly but why so blatantly foolish design?
Farming endgame lab is confirmed more rewarding, faster AND safer than even Shaper and Uber Atziri killing while not reaching even a bit their difficulty level.
Quality gems, lab specific uniques, ENCHANTS, daily unique jewel, completely BYPASSING Atlas progression, currency chests, guaranteed uniques, ASCENDANCY POINTS, high level base items etc. So many rewards for a 10minute run (2-3 keys at least), no surprise the white knights so zealously defend the content. But why cant the ascendancy points be obtainable in a different non-arcade/platformer way? Sent us your message with what you think at www.wraeclastnews.com
Let us continue, in today's lab-themed broadcast.
Anti-lab or lab critism posts and threads keep appearing on an daily basis on forums and reddit. The initial estimate of 5 people spamming all of them is now more than 5k unique users confirmed posting their anti-lab opinion. While GGG surely sees that they also see that a lot of those people who hate on the labyrinth also run it, so they get mixed messages about it. Is it the players fault too or GGG's design to force mandatory alienating and unfitting content down their throat? Leave your comment below.
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