POE4ORBS is The Best Place to buy cheap poe Currency, Items and Power leveling service!

Path of Exile Molten Shell Self-Chain-Casting Mechanics

Hey guys, I think I've come across something unique.

 

I've been playing with a self-cast Molten Shell build, maxing armor and endu charges to make it proc quickly. I've noticed that if I just spam-cast Molten Shell without waiting for a detonation, one still occurs even though I keep resetting it with casts.

I took my lvl 30 build back to act 1 normal cost, and chain-casted it against zombies. Even vs 1 zombie, the molten shell would eventually detonate, taking around ~26 hits on average to blow up.

Path of Exile Molten Shell Self-Chain-Casting Mechanics

I'm thinking that if you re-cast molten shell while you still have the molten shell buff, that the damage mitigated with it is stored, persisting to the next cast.

There's no other reasoning I can think of that a lvl 2 solo zombie could ever proc a molten shell detonation vs a lvl 30 marauder.

 

Thoughts?

 

EDIT: For perspective, a brand new lvl 1 Templar has 66 hp. The level of Molten Shell I was using needed 155 damage prevented to trigger. I got a lvl 2 zombie to trigger it, and I kept recasting molten shell every ~.8 seconds. There is absolutely no way ever that zombie could have done 155 dmg between casts.. that's over twice the HP a lvl 1 char has! Have you ever been one shot by a single, white zombie in normal coast?

 

That must be how it works. I think I could make a better build now that I know this. It should be in the wiki, I have no clue how to add this info to it.

 

After more testing, I'm 100% sure this is how molten shell works. The damage threshold is saved for the next cast as long as you re-cast a new molten shell before the old one ends, from time or being detonated. It could make for interesting builds. I can go between enemies and just spam cast it, and get a lot of explosions. Just need more Radius.Now instead of waiting for it to detonate, I just chain cast it in a pack of mobs, and it procs multiple times very quickly. I assume when packs get denser and start to do more dmg, I'll basically be trigger it as often as Vaal Molten Shell (not quite, but comparable enough to be useful)

Related News
24
May

POE Incursion: A Primer on Vaalish History

Incursion league is very close to us now, so I'd like to share some Vaalish history, and I think you guys would be interested in it. It's no doubt that Vaalish History is important in Path of Exile 3.3 update, it's the core part of next league.

17
Aug

poe4orbs:Path of Exile: Trial of the Ancestors

26
Oct

Path of Exile Useful Tips 02 - Check Your Unfinished Map

In order to help players better enjoy the fun of Path of Exile, we decided to share some useful tips here regularly. This time we will show players how to check your unfinished map.

19
Jun

[3.11] PoE Harvest Witch Starter Endgame Builds

Here is the latest PoE 3.11 Harvest Witch Starter Endgame Builds - Elementalist, Occultist and Necromancer. Whether you like cheap, fast mapping, or boss killer, you can find the build you want.

06
Mar

Making a build of my own for the new legacy league

Plan on going into hardcore legacy and trying to learn quickly- I expect a lot of rage on my behalf. Looking forward to making a build of my own for the new legacy league.

14
Oct

Path of Exile GGG logic

The damage of these zaps vary and is decided at the time of it being casted, so if for example a cast of this hits the high roll, then all consecutive zaps from that particular cloud will deal the same damage.

Leave A Reply

Hot Payment Products

Poe4orbs Top News

25
Jul

poe4orbs:POE 3.25 Recently Asked Questions

25
Jul

poe4orbs:POE Settlers of Kalguur

28
Mar

poe4orbs:POE 2.4 Necropolis Map Tiers