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PoE 3.12 Heist Starter Builds

PoE 3.12 Heist has started, have you decided which build to play? Poe4orbs recommends several builds that are very suitable for starter. These builds can work pretty good with low budget and are very friendly to the starter. This guide will be constantly updated, including the latest and most popular Build!

PoE 3.12 Heist Starter Builds


PoE 3.12 Heist Shadow Trickster Essence Drain

  • + Fast mapper
  • + All endgame bosses viable, including deep delve bosses.
  • + Hardcore viable
  • + Cheap, clear upgrade path. Shaper 3EX, uber elder 8EX.
  • - Single target lacks, you are not oneshoting bosses.
  • - You are a meta slave
  • - Performs really poorly in the timeless domain
  • - Requires heavy swaps for HoGM (but can actually do it)
  • - potentially clunky 1-2 playstyle (altho very fast)

ED+Contagion has INSANE CLEARSPEED, one if not the best you can get without a headhunter. This is offset by the skill having VERY LOW SINSGLETARGET, about 1M dps on a budget. It also has a 6 free sockets in your chest where you can put any chaos dot skill (soulrend, bane or blight) to effectively double your dps (2M total dps with blight).
It differs from other ED tricksters by being EXTREMELY TANKY, utilizing many defense layers to be very durable. It is hardcore viable. We have about 7-8k eph with good mitigation and very good avoidance, alongside 2-3k consistant regen/s from ED.

For Starter: Be sure to check the Leveling Section here: poeurl.com/cLaS

Gems Setup

Weapon: Essence Drain - Swift Affliction - Void Manipulation- Empower - Controlled Destruction - Efficacy

There is no variation when it comes to essence drain. You should push for a 6l as soon as possible and buy a level 3 empower. If you only have a level 1 or 2 empower but you have a 6l, you should use Decay support instead

Helmet: Vaal Discipline - Malevolence - Enlighten - Flame Dash

You should put your auras in your helmet because vertex gives +1 level of socketed gems. This means you will only need a level 3 enlighten instead of 4. It will also give a slight damage and ES boost by leveling your auras more.

Gloves: Contagion - Increased Area of Effect - Intensify - Faster Casting

If you use an es base gloves, you should put your Contagion setup here for ease of coloring. Intensify and area of effect supports are mandatory to make contagion's aoe massive. Faster casting is a nice quality of life boost.

Boots: Wither - Spell Totem - Multiple Totems - Increased Duration

Body armor: Vaal Blight - Controlled Destruction - Efficacy - Void Manipulation - Swift Affliction - Infused Channelling

A CwdT setup is also viable with the following gems:

CWDT - Summon Stone Golem - Spirit Offering - Enfeeble - Steelskin

Path of Building Link

t16 viable setup: https://pastebin.com/zz1Rzjf4

2-4Ex - 6500ehp - 520k ED dps + 900k blight dps

All content setup: https://pastebin.com/Mc8bpMwG

10-15Ex - 7500ehp - 1M ED dps + 1.2M blight dps

Endgame setup: https://pastebin.com/kTRvetrj

100Ex - 8600ehp - 3M ED dps + 4M blight dps



PoE 3.12 Heist Shadow Trickster Toxic Rain Starter Build | Fast Mapping | 50c Budget

  • + Can run every map mod
  • + Survivable with 7k+ EHP, 45k Ev, 50/75 Spell Dodge
  • + Great Damage
  • + Entry gear is very cheap
  • - DOT build, so a slight ramp up for max DPS
  • Some people don't enjoy hybrid

Build Mechanics

Toxic Rain: Toxic Rain shoots out a base 5 arrows (pods). Pods can stack, so area of effect is somewhat important. Attack speed is massively important in terms of DPS and enjoyment.


With flasks up, we sit at a comfortable 45k Evasion to cap our QOTF, and 50/75 dodge/spell dodge. This means we rarely get hit, and when we do, we proc Ghost Shroud.


Main Link

Toxic Rain - Mirage Archer - Void Manipulation - Vicious Projectiles - Swift Afflictions/Efficacy - Empower Level 4 - Efficacy

For your offhand:

Caustic Arrow - Mirage Archer - Greater Multiple Projectiles - Swift Afflictions - Vicious Projectile - Void Manipulations


Flesh and Stone - Malevolence - Discipline - Enlighten

You can grab reduced mana reservation off the tree if you want to force Blood and Sand, but I'd recommend just not bothering until you get a strong enough enlighten. You can consider running Dread Banner if you have a low enough mana cost on Toxic Rain/Caustic Arrow, but don't have Enlighten. You may also want to use a level 1 Clarity somewhere else in your gear. This will give you access to Clarity mod Watcher's Eye, and Vaal Clarity which can help with early bossing.

Wither Totem

Spell Totem - Multiple Totems - Faster Casting - Wither

We already have quite a bit of duration, so faster casting helps us build quicker.

IC + Blink Arrow

CWDT - Steelskin, Clarity - Blink Arrow - Faster Attacks - Culling Strike

I've been trying out CWDT Steelskin, and I think I like it so far. Play around with it and see how it feels. We also put Frenzy and Blink Arrow here linked with Faster Attacks and Cull. 


Dash - Second Wind - Curse On Hit - Despair - Withering Step


30 points -> 50 points -> 70 points -> 90 points -> Full

Path of Building Link

Entry Setup (NO CLUSTER JEWELS): https://pastebin.com/npZEsFmp

1 Cluster Setup: https://pastebin.com/ZP5tw3LX

2 Clusters + Thread of Hope: https://pastebin.com/wPhukT5Z

More Details: poeurl.com/cxI3



PoE 3.12 Heist Shadow Assassin Blade Vortex League-Start Build

  • + Great league starter
  • + Extreme DPS
  • + Access to life leech
  • + zoom zoom
  • + Great health pool that can reach over 6k
  • + Consistent 10 blades
  • + Massive Explosions with clusters
  • + Can do Hall of Grandmasters with a single gem swap (Inspiration/Controlled Destruction => Block Chance Reduction support, having a white socket makes it easier)
  • + Extremely versatile with equipment, most gear can be swapped for IIQ gear (but DPS/resists/life will suffer, can use bismuth flask with resist suffix and duration as countermeasure to the resist problem), also can use another physical spell like Eternal Knives with Aurabots for encounters like Simulacrums with no gear swap, only jewel and support swaps to compliment EK.
  • + Can counter reflect with a ring swap (or 2 for both) and pantheon change (look at "Possible Questions" for more details)
  • - no base Physical Damage Reduction, read Flasks section for countermeasures
  • - No Leech and Reduced Recovery map mods can be deadly and should be avoided.
  • - Not viable for Hardcore
  • - Slow life regen

This guide is a build that uses Blade Vortex, with the use of multiple buffs, debuffs, aura effect, crits, conversion, penetration and decrease to enemy resistances, this build gets very deadly as you upgrade.

Leveling Gems Setup

Gem links and remove by order Add/Remove/Replace [level] (action order) COLOR:

Add [1-18] (1) BGBG: Stormblast Mine => Swift Assembly => Added Lightning Damage => Trap and Mine Damage
Add [4] (2) BBB: FrostBlink => Orb of Storms => Frost Bomb
Remove [8] (3) B: FrostBlink
Add [8-31] (4) BBG: Flame Dash => Arcane Surge Lv.1 => Second Wind
Add [8] (5) G: Smoke Mine
Add [12-31] (6) BGGB: Icicle Mine => Swift Assembly => Pierce => Charged Mines
Add [12] (7) GBGBRG: Blade Vortex/Vaal Blade Vortex => Power Charge on Crit => Hypothermia => Unleash => Inspiration => Cold Penetration (Note: add to empty socket or use weapon set 2, this is only to level the gems as much as possible until we start using them at level 38, same with all the supports even if you dont have access to a 6-link which is a likely situation in leaguestart, preparing them to when you do get it.)
Add [16] (8) BB: Herald of Thunder => Summon Skitterbots
Add [16] (9) G: Herald of Ice (note: add to empty socket or use weapon set 2, this is only to level the gem as much as possible until we start using it at level 38, remove this gem once you allocate Supreme Ego)
Add [24] (10) G: Hatred (note: add to empty socket or use weapon set 2, this is only to level the gem as much as possible until we start using it at level 38.)
Replace [28] (11) B>B: Pyroclaster Mine > Stormblast Mine
Add [34] (12) G: Summon Ice Golem (note: not required and can be removed in maps, however while doing acts the crit chance buff is very helpful.) => Phase Run => Enhance
Remove [38] (13) BGBG: Stormblast Mine entire link.
Replace [38] (14) BB>B: Curse on Hit => Assassin's Mark > Orb of Storms
Replace [38] (15) BGGB > GBGB: Icicle Mine link > Blade Vortex Link
Replace [38] (16) GG > BB: Hatred => Herald of Ice > Summon Skitterbots => Herald of Thunder
Add [whenever possible] (17) BG: Vaal Righteous Fire => Vaal Grace
Replace [after 2nd lab] (18) B>B: Controlled Destruction > Power Charge on Crit

Final gem links after act 10/ maps:

Vaal Blade Vortex => Controlled Destruction => Hypothermia => Unleash => Inspiration => Cold Penetration [Last 2 gems if using tabula or any other 6-link]
Flame Dash => Arcane Surge Lv.7 => Second Wind
Frost Bomb => Assassin's Mark (for boss DPS)
Phase Run => Enhance [Enhance might not be a high priority but im just putting it here as a reminder, perhaps buy level 1 early on for cheap and keep it linked as you're mapping]
Smoke Mine
Vaal Righteous Fire
Vaal Grace
CWDT Lv.14 => Steelskin Lv.18

Endgame Gems Setup

Body Armor - Frost Bomb => Empower => Enhance => Phase Run => Awakened Hextouch => Elemental Weakness

Weapon - Smoke Mine => Awakened Cold Penetration => Vaal Righteous Fire

Weapon 2 - Flame Dash => Second Wind => Arcane Surge Lv.7

Gloves - Herald of Ice => Hatred

Boots - Vaal Grace => Empower

Boots - CWDT => Steelskin

Helmet - Vaal Blade Vortex => Awakened Controlled Destruction => Inspiration => Awakened Unleash

Path of Building Link: https://pastebin.com/9FQrmDpL

More Details: poeurl.com/c096  -------------    Check 'League-starter info' Section

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